Yep. TH12 here. I call it HogWipe. 30 Hogs. 2 Witch and 2 PEKKAS, 4 Healers. Spells vary a bit, but my preset is: 3 Heals, 2 Freeze, 2 Skelly 1 Poison. or I run "Angry Hogs" with 3 Heals, 1 Rage and 1 each Poison, Skelly, Freeze.

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Recommended TH 11 Troop Composition: Kill Squad: 7 Bowlers 3 Baby Dragons to create the funnel CC: 4 Valks, 3 Barbs, Rage, Wall Wrecker Archer Queen, Barbarian King, Warden (ground) Main Army: 2 Lava

Army: 1 Archer, 1 Giant, 4 Balloons, 2 Wizards, 10 Dragons, 2 Minions, 1 Bowler, 1 Ice Golem. TH11 Bat Slap is STILL the BEST TH11 Attack Strategy in Clash of Clans - YouTube. © 2014-2021 AllClash.com. This website/application is not affiliated with, endorsed, sponsored, or specifically approved by Supercell. Supercell is not responsible 2019-07-12 · If using a Killsquad: usually a Wall Wrecker, filled with a Pekka and Ice Golem at TH12, or 1 Ice Golem and Bowlers, or all Valkyries or 1 Ice Golem and some Valkyries It is possible that you might want to use a Stone Slammer for a Killsquad IF the town hall is outside of the walls where you want to enter or if the TH12 Giga Tesla is just behind one row of walls that you could access with Wall Breakers. Troop composition is 14 Hogs, 14 Miners, 5 Healers, 2 Baby Dragons, 3 Balloons, 1 Super Wall Breaker (or 5 normal ones), 1 Archer, 1 Wizard, 1 Minion.

Bat slap th12 army composition

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How Witch Slap Works. frozen witch, bowitch, bowler witch, bat spell and sie You Told Me An introduction About the content and structure I raised questions but basically wanted to “answer” the questions in and th12. The artist, who at the time lived and worked in Batman east of Mardin (southern Turkey or Ljubljana is littered with them; white, army green, red; almost all in excellent condition,  Outlining your attack… you will build a funnel from the edges with some Witches and tanks and then send all your army power in, supported by a Wall Wrecker, Healers, Archer Queen and Grand Warden and try to take out the Eagle Artillery as fast as possible while freezing splash defenses like the Wizard Towers – then you support your troops and cleaning up with the Bat Spells. Today we are taking the new Bat Slap Strategy into war at TH11 and TH12.

Troop Composition for BoWitch There’s one adaption you will need to make, depending of the base your’re attacking. But this is only for your CC troops, depending if you attack into a Single or Multi-Target Inferno Tower (more on that later below)

(TH12 Use your other ice golem to tank for any Wizard What is the best army composition for th12 assuming your troops capacity is 220 and heroes are decent (above 10). Please use the real name of the troops and spells. Don't say Hopok, Gokkp, Kappa and so on without explaining what it is because I don't understand those terms. Bat Spells and Freeze Spells: After the Killsquad has engaged the enemy Queen and enemy CC troops (and at TH12, also after they have taken down the Giga Tesla), the Bat Spells should be used at a location that will take down other defenses that are currently not reachable by the Killsquad.

Bat slap th12 army composition

TH11 Bat Slap is STILL the BEST TH11 Attack Strategy in Clash of Clans - YouTube.

Bat slap th12 army composition

Drop the bat spells adjacent to the main army, starting on the opposite side of the base. 11⚜ Use your freeze spells to keep your bats alive. As the bats move in range focus on freezing multi target infernos, wizard towers, & the Giga tesla.

I'll be trying out the ywti smash soon too. I'll also give your yeti witch a whirl too. I liked bowitch at th11 and 12, but yewitch sounds too awesome not to try. Thanks for the lineup.
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Bat slap th12 army composition

Cons; 10. Verdict; Army Composition Main Army. 5x Healers; 17x Miners; 11x Hog Riders; 3x Balloons; 1x Baby Dragon; 2x Super Wall Breaker or 7x Wall Breakers Add Bat Spell Support @ViperZ; Add Stone Slammer Support @ViperZ; Fixed Snow Theme Detection (December 2018 Update) Fixed Request Clan Castle (December 2018 Update) Fixed Edit/Remove Army (December 2018 Update) Fixed Clan Games not opening due to snow (December 2018 Update) Fixed Switch Account (December 2018 Update) Fixed Laboratory (December 2019-12-25 2019-12-22 Added TH12 Images; Added Clan Castle Selection on Attack (Siege Machine not supported yet) Added Capacity OCR for Siege on Donations (Siege Machine donating not supported yet) Added TH12 CSV settings support. Refer "Barch four fingers.csv" for sample commands; Added Verification the display resolution and taskbar on Prerequisites Here we are back Army composition 99 percent the same I have a little bit less clean up there let's clean up crew for one or two more hogs, very small differences.

First two barracks will be filled with archers, next rax with ~30 barbs ~25 archers, and the last rax filled with barbs. This will generally run to an even amount. Drag Bat. The army is 8 Dragons, 1 Baby Dragon, 1 Electro Dragon, 1 Ice Golem, 6 Balloons, 3 Wizards, 2 Super Wall Breakers (or 4-6 regular Wall Breakers), 3 Archers.
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Added TH12 Images; Added Clan Castle Selection on Attack (Siege Machine not supported yet) Added Capacity OCR for Siege on Donations (Siege Machine donating not supported yet) Added TH12 CSV settings support. Refer "Barch four fingers.csv" for sample commands; Added Verification the display resolution and taskbar on Prerequisites

Today we are taking the new Bat Slap Strategy into war at TH11 and TH12. Is this new strategy the Best Attack Strategy in Clash of Clans now? Lets go get som The WITCHES and the BAT WAVE Strategy Explained as the Clash of Clans Pro Tips Series returns! The Best Town Hall 12 Attack Strategy is explained by George, bat spells on the edge of the base. Drop the bat spells adjacent to the main army, starting on the opposite side of the base. 11⚜ Use your freeze spells to keep your bats alive.

Your army setup is: 5 Healer; 5 Witches; 16 Bowler; 4 Wall Breakers; 2 Wizards; Golem + 1 Giant (Multi-Target Inferno) or 7 Giants (Single-Target Inferno) in your CC; 4 Rage Spells (+1 in your CC) 1 Jump Spells (Backup if Wall Breaker fail) 1 Poison Spell

or I run "Angry Hogs" with 3 Heals, 1 Rage and 1 each Poison, Skelly, Freeze. Troop Composition for BoWitch There’s one adaption you will need to make, depending of the base your’re attacking. But this is only for your CC troops, depending if you attack into a Single or Multi-Target Inferno Tower (more on that later below) As for army composition I generally run without any wall breakers, I like just sitting and watching tv while nexting for a collector raid. First two barracks will be filled with archers, next rax with ~30 barbs ~25 archers, and the last rax filled with barbs. This will generally run to an even amount. At Town Hall 9 to Town Hall 10 you will use Witch Slap and at Town Hall 10 you can start with Bat Slap when you have your Bat Spell leveled up.

Your spell complement should be 2 Heal Spells, 2 Rage Spells, 1 Jump Spell, and a Poison Spell (if the enemy has a defensive Clan Castle, if not then use a Freeze Spell ). "Summon an army of Bats anywhere on the battlefield!Deploy aerial reinforcements wherever you need them most. Bats do not trigger traps." Summary The Bat Spell is aDark Spellunlocked atDark Spell Factory level 5, which requires Town Hall level 10. When used, it spawns severalBatson the battlefield over time (its method of spawning is similar to a Skeleton Spell). These Bats are low on health Barbarians are the first unit you unlock in the Barracks. The Barbarian, due to its above average amount of HP per housing space, is a good meat shield.